病症列表

征兆

A condition is indicated in the effects monitor by a gold colored 图标 with an arrow pointing downwards. If a creature is affected by a condition it is also shown on their health bar by a brown arrow pointing downwards. 流血病症, 毒性病症 and 疾病病症 also turn the health bar into another color and 重伤病症 turns part of it gray. Most conditions also have a visual effect on the creature itself.

病症 体力尺
流血病症 Health bar-bleeding.png
毒性病症/疾病病症 Health bar-poison.png
重伤病症 Health bar-deep wound.png

病症 与 降咒 的对比

Both conditions and hexes have negative effect on the affected creature. However, there are some differences:

Advantages
  • Hexes' effects almost always 鳞片 with the investment in the relevant attribute or rank (for PvE-only skills). Conditions, on the other hand, always have the same effect regardless of how they were applied. For example, health degeneration is constant for 着火病症 (-7), 流血病症 (-3), 毒性病症 (-4) and 疾病病症 (-4). A Spirit of 暗影共鸣 can keep one foe 盲目病症ed for a long period of time even at low 神谕 Investment, and a 游侠 constantly attacking under 涂毒 will keep a -4 health degeneration on the target even with low 求生.
  • Most players find that conditions are cheaper and easier to apply/remove than hexes. This makes them less reliable than hexes, but easier to inflict and spread on the opposing team.
  • Conditions can be easily inflicted by attack skill whereas hexes are almost exclusively applied by spellcaster.
Drawbacks
  • Hexes have more varied effects, some of which can be more devastating than conditions.
  • Skills inflicting conditions with powerful effects such as 晕眩病症, 重伤病症 or 盲目病症 are often 精英 and/or require special conditions to work.
  • Some creatures are immune to certains conditions. For example, non-fleshy creatures such as undead are immune to 毒性病症, 流血病症 and 疾病病症, but are immune to only one hex (恶性感染). Destroyer and titan are also immune to 着火病症.

Conditions-related equipment upgrades

See also: Unnatural Resistance

Condition
Weapon prefix
+33%
Off-hand inscription
-20% on self
符文
-20% on self
Bleeding.jpg 流血病症 有.png 有.png 有.png
Blind.jpg 盲目病症 无.png 有.png 有.png
Burning.jpg 着火病症 无.png 无.png 无.png
Cracked Armor.jpg 碎甲病症 无.png 无.png 无.png
Crippled.jpg 残废病症 有.png 有.png 有.png
Dazed.jpg 晕眩病症 有.png 有.png 有.png
Deep Wound.jpg 重伤病症 有.png 有.png 有.png
Disease.jpg 疾病病症 无.png 有.png 有.png
Poison.jpg 毒性病症 有.png 有.png 有.png
Weakness.jpg 虚弱病症 有.png 有.png 有.png

Related skills

See also: Skill quick reference/List of skills by related subject/C#Immunity to a condition

Skills removing conditions

Ability to inflict conditions

By condition

The following table reflects how each profession can apply conditions.

Condition Unconditionally Conditionally Never
Bleeding.jpg 流血病症 战士.png1 游侠.png 死灵.png2 暗杀.png 圣言.png 神唤.png 元素.png21 僧.png 幻术.png 祭祀.png
Blind.jpg 盲目病症 游侠.png 幻术.png 元素.png 暗杀.png3 祭祀.png 神唤.png4 战士.png 僧.png 死灵.png 圣言.png
Burning.jpg 着火病症 游侠.png 僧.png5 元素.png6 圣言.png 神唤.png7 祭祀.png20 战士.png 死灵.png 幻术.png 暗杀.png
Cracked Armor.jpg 碎甲病症 死灵.png8 幻术.png11 元素.png10 祭祀.png 神唤.png   战士.png 游侠.png 僧.png 暗杀.png 圣言.png
Crippled.jpg 残废病症 战士.png1 游侠.png 暗杀.png 神唤.png 圣言.png 僧.png 死灵.png 幻术.png 元素.png 祭祀.png
Dazed.jpg 晕眩病症 游侠.png 暗杀.png 圣言.png 战士.png 幻术.png 神唤.png11 僧.png 死灵.png 元素.png 祭祀.png
Deep Wound.jpg 重伤病症 战士.png12 游侠.png13 幻术.png 暗杀.png 圣言.png3 神唤.png14 僧.png 死灵.png 元素.png 祭祀.png
Disease.jpg 疾病病症 死灵.png15 神唤.png7   战士.png 游侠.png 僧.png 幻术.png 元素.png 暗杀.png 祭祀.png 圣言.png
Poison.jpg 毒性病症 游侠.png 死灵.png16 暗杀.png17   战士.png 僧.png 幻术.png 元素.png 祭祀.png 圣言.png 神唤.png
Weakness.jpg 虚弱病症 战士.png18 死灵.png16 幻术.png19 元素.png10 神唤.png 圣言.png 游侠.png 僧.png 暗杀.png 祭祀.png
Footnotes
  1. Conditionally, outside of 精通剑术.
  2. Conditionally, outside of 血魔法.
  3. Conditionally, in PvP.
  4. 地之祈祷 only.
  5. 惩戒祈祷 only.
  6. 火系魔法 only.
  7. 秘法 only.
  8. Conditionally, outside of 死亡魔法.
  9. 幻术魔法 only.
  10. 风系魔法 and 土系魔法 only.
  11. 风之祈祷 only.
  12. Conditionally, outside of 精通斧术.
  13. PvE only.
  14. 镰刀精通 only.
  15. 死亡魔法 only.
  16. Conditionally, outside of 诅咒.
  17. Conditionally, outside of 暗影技巧.
  18. Conditionally, outside of 精通锤术.
  19. 支配魔法 only.
  20. 聚集能量 Magic only.
  21. 土系魔法 only.

By profession

The following table reflects the availability and build-frequency by profession.

  • 通用 - 核心-build usage; at least one of these conditions are utilized in every build and gametype.
  • Uncommon - Specialized-build usage; conditions are situational and dependent on the team build and gametype.
  • Rare - Niche-build usage; conditions rarely utilized outside of novelty and non-combat utility builds.
Profession 通用 Uncommon Rare
战士.png Bleeding.jpg1 Crippled.jpg1 Deep Wound.jpg11 Blind.jpg Dazed.jpg Weakness.jpg17
游侠.png Bleeding.jpg Blind.jpg Burning.jpg Crippled.jpg Dazed.jpg Deep Wound.jpg12 Poison.jpg
死灵.png Bleeding.jpg2 Cracked Armor.jpg7 Disease.jpg14 Poison.jpg15 Weakness.jpg15
暗杀.png Bleeding.jpg Blind.jpg16 Crippled.jpg Dazed.jpg Deep Wound.jpg Poison.jpg16
圣言.png Bleeding.jpg21 Burning.jpg Dazed.jpgDeep Wound.jpg3 Crippled.jpg Weakness.jpg
神唤.png Bleeding.jpg Blind.jpg3 Burning.jpg7 Cracked Armor.jpg Crippled.jpg Disease.jpg6 Weakness.jpg Dazed.jpg10 Deep Wound.jpg13
元素.png Blind.jpg Burning.jpg5 Cracked Armor.jpg9 Bleeding.jpg20 Weakness.jpg9
幻术.png Deep Wound.jpg Blind.jpg Cracked Armor.jpg8 Weakness.jpg18 Dazed.jpg
祭祀.png Blind.jpg Cracked Armor.jpg Burning.jpg19
任选.png Bleeding.jpg Blind.jpg Burning.jpg Crippled.jpgWeakness.jpg Cracked Armor.jpg Dazed.jpg Disease.jpg Deep Wound.jpg Poison.jpg
Footnotes
  1. Conditionally, outside of 精通剑术.
  2. Conditionally, outside of 血魔法.
  3. 地之祈祷 only.
  4. 惩戒祈祷 only.
  5. 火系魔法 only.
  6. 秘法 only.
  7. Conditionally, outside of 死亡魔法.
  8. 幻术魔法 only.
  9. 风系魔法 and 土系魔法 only.
  10. 风之祈祷 only.
  11. Conditionally, outside of 精通斧术.
  12. 野兽支配 PvE only, with 暴怒冲刺.
  13. 镰刀精通 only.
  14. 死亡魔法 only.
  15. Conditionally, outside of 诅咒.
  16. Conditionally, outside of 暗影技巧.
  17. Conditionally, outside of 精通锤术.
  18. 支配魔法 only.
  19. 聚集能量 Magic only.
  20. 土系魔法 only, with 石之匕首.
  21. 矛术精通 only, with 荆棘之矛.

Notes

  • Conditions have a maximum duration of about 12 hours (see the test result).
  • Reapplied conditions will last the original time period, unless the reapplied duration is greater than the remaining amount of time.

Conditions are often side effects of other skill, although some profession specialize in causing Conditions. Conditions may slow you down, deal damage to you, or affect your ability to cast spells or receive healing. All Conditions wear off eventually, but they can also be removed or transferred with special skills. A small, brown, downward arrow on a character's Health Bar indicates that the character is 苦难 from a Condition. If you are 苦难 from a Condition, a gold-colored 图标 with a golden border will appear on the upper left-hand corner of your screen.

Safiya, Expert 僧侣

A condition is a type of negative effect that is caused by a skill. Each condition, sometimes known as an injury or ailment, is applied via skills, either on the skill user's foes or on the skill user as a way to balance the skill. All conditions wear off in time, but can also be removed by a number of skills.

Corresponding conditions can be inflicted by the environment itself upon triggering an environment effect : Lava for example will almost always inflict 着火病症 and cripple on contact; Swamp will sometimes inflict 毒性病症 on contact. A variety of traps have also been known to be able to inflict conditions, such as 毒性病症 and 着火病症 from 毒性病症 and Fire traps respectively, or 流血病症 and cripple from Splinter Mine.

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